I’ve played about three hours of Hitman studio IO Interactive‘s 007: First Light, give or take. The most immediate takeaway I have? This is not a Hitman game. I’m not a major Hitman expert, mind, so I can’t speak to the really minute things that might subtly carry across, but I’ve played enough to know the essentials. I always saw Hitman, especially the most recent version, as being about playing in a big, layered sandbox of lethality. You can biff a guy with a flying suitcase or drop a piano on someone or, I dunno, twist a sign around so when your assination target runs really, really fast they unwittingly go straight off a cliff.
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